Recent Updates
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Cross Correlation
Updated on: Nov 30, 2023
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Volume Merge
Updated on: Nov 30, 2023
<p>The Volume Merge process allows you to merge two volumes at a defined boundary. In this process, you need to define the linear ramp distance.</p> <p>Note: The two volumes must have the same IL, CL and time/depth extents. In addition, both 2D and 3D gathers are supported in this process.</p> ... - 
  
NaN Removal
Updated on: Nov 30, 2023
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Header Maths
Updated on: Nov 30, 2023
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Trace Chooser
Updated on: Nov 30, 2023
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Reassign SCALCO/SCALEL Headers
Updated on: Nov 30, 2023
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Reassign Geometry Headers
Updated on: Nov 30, 2023
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Simple Mute
Updated on: Nov 30, 2023
<p>As a prerequisite for the process, you should create the mute. See Manually Picking a Mute and Creating an Angle Mute.</p> <p>Note: If you modify one of the input mutes in the process, the output volume will be recalculated on the fly.</p> <p>Available in: Explorationist and Gather Processin... - 
  
Volume Combine
Updated on: Nov 30, 2023
You can use the Volume Combining process to combine a list of 2D or 3D volumes and create a single 3D volume. The output volume will be generated based on the defined extents, which default to an area that covers all the input volumes.
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Volume Sculpting
Updated on: Nov 30, 2023
<p>Sculpting allows you to constrain a volume to only those samples between a top and/or bottom horizon. As a prerequisite, you should create at least one horizon. In this process, you can also constrain the sculpting to an area covered by a polygon/probe.</p> <p>Available in: Explorationist mod...